![]() Terror Assault was supposed to be a highly specialised formation – something the Night Lords were well versed with rolling out and another bow to their names. However, this isn’t really a suitable answer. Now sure, there are people probably saying “bring some units with Line then”. There was even discussion as to whether Terror Squads and Night Raptors had to make up your three Compulsory choices in Terror Assault, or whether you can just take a Tactical Squad to make up your third. ![]() That’s not the same thing.īack in 1.0, there were several discussions about Compulsory and Non-Compulsory choices for Troops. “ gains the LINE sub-type” is missing from the Rite of War, simply using the sentence “Terror Squads and Night Raptors may be taken as Troops choices in a Detachment using this Rite of War”. The reason for this is actually quite simple, wording: The problem comes with the fact that my army goes from being able to score, to simply not even interact at any level with objectives. It’s fairly obvious that simply ignoring those changes would take the Night Lords up to the very top level of bullshit, when they can just choose to fight in the dark through a Rite of War. Worse, no unit can draw a line of sight to a target that is more than 24″ away and Barrage weapons must re-roll “hit” results on targets more than 24″ away too. It also imposes a -1 BS penalty to you, because it’s hard to see. Under the new rules, Night Fighting imposes a -1Ld penalty to you, because it’s scary fighting in the dark. ![]() Let’s take a moment to discuss the effects of Night Fighting now. That’s great because it works nicely with A Talent for Murder. ![]() Lords of Murder gives you Bloody Murder, which adds +1 to your charge, and +1 attacks for the duration of the turn you charge in on when you’re targeting a unit which is pinned or falling back. Trophies of Judgement hasn’t really changed, though you can’t pop it onto a unit that already has Fear as a rule. To explain why there might be some odd or unfamiliar names on the table, the Night Lords have lost Night Vision as a core rule, so you’re now spending +15 points per unit to give them Prey Sight to do the same thing. Not bad in isolation – considering Contekar now have baked-in Teleportation Homers. At first glance, you can see that the army ports over fairly well, with some space left over for a unit or two. A list import from 1.0 to 2.0 with no alterations. ![]()
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